SoGetPrimitiveCountAction(3) Coin SoGetPrimitiveCountAction(3) NAME SoGetPrimitiveCountAction - The SoGetPrimitiveCountAction class counts the primitives in a scene. SYNOPSIS #include Inherits SoAction. Public Member Functions virtual SoType getTypeId (void) const SoGetPrimitiveCountAction (void) SoGetPrimitiveCountAction (const SbViewportRegion &vp) virtual ~SoGetPrimitiveCountAction (void) int getTriangleCount (void) const int getLineCount (void) const int getPointCount (void) const int getTextCount (void) const int getImageCount (void) const SbBool containsNoPrimitives (void) SbBool containsNonTriangleShapes (void) SbBool is3DTextCountedAsTriangles (void) void setCount3DTextAsTriangles (const SbBool flag) SbBool canApproximateCount (void) void setCanApproximate (const SbBool flag) void setDecimationValue (SoDecimationTypeElement::Type type, float percentage=1.0) SoDecimationTypeElement::Type getDecimationType (void) float getDecimationPercentage (void) void addNumTriangles (const int num) void addNumLines (const int num) void addNumPoints (const int num) void addNumText (const int num) void addNumImage (const int num) void incNumTriangles (void) void incNumLines (void) void incNumPoints (void) void incNumText (void) void incNumImage (void) Public Member Functions inherited from SoAction virtual ~SoAction (void) virtual SbBool isOfType (SoType type) const virtual void apply (SoNode *root) virtual void apply (SoPath *path) virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE) void apply (SoAction *beingApplied) virtual void invalidateState (void) AppliedCode getWhatAppliedTo (void) const SoNode * getNodeAppliedTo (void) const SoPath * getPathAppliedTo (void) const const SoPathList * getPathListAppliedTo (void) const const SoPathList * getOriginalPathListAppliedTo (void) const SbBool isLastPathListAppliedTo (void) const PathCode getPathCode (int &numindices, const int *&indices) void traverse (SoNode *const node) SbBool hasTerminated (void) const const SoPath * getCurPath (void) SoState * getState (void) const PathCode getCurPathCode (void) const virtual SoNode * getCurPathTail (void) void usePathCode (int &numindices, const int *&indices) void pushCurPath (const int childindex, SoNode *node=NULL) void popCurPath (const PathCode prevpathcode) void pushCurPath (void) void popPushCurPath (const int childindex, SoNode *node=NULL) void popCurPath (void) void switchToPathTraversal (SoPath *path) void switchToNodeTraversal (SoNode *node) Static Public Member Functions static SoType getClassTypeId (void) static void addMethod (const SoType type, SoActionMethod method) static void enableElement (const SoType type, const int stackindex) static void initClass (void) Static Public Member Functions inherited from SoAction static void initClass (void) static void initClasses (void) static SoType getClassTypeId (void) static void nullAction (SoAction *action, SoNode *node) Protected Member Functions virtual const SoEnabledElementsList & getEnabledElements (void) const virtual void beginTraversal (SoNode *node) Protected Member Functions inherited from SoAction SoAction (void) virtual void endTraversal (SoNode *node) void setTerminated (const SbBool flag) virtual SbBool shouldCompactPathList (void) const Static Protected Member Functions static SoEnabledElementsList * getClassEnabledElements (void) static SoActionMethodList * getClassActionMethods (void) Static Protected Member Functions inherited from SoAction static SoEnabledElementsList * getClassEnabledElements (void) static SoActionMethodList * getClassActionMethods (void) Additional Inherited Members Public Types inherited from SoAction enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 } enum PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 } Protected Attributes inherited from SoAction SoState * state SoActionMethodList * traversalMethods Detailed Description The SoGetPrimitiveCountAction class counts the primitives in a scene. Apply this action to a scene if you need to know the number of primitives present in a scene graph, or parts of a scene graph. One common mistake to make when using this action is to think that it traverses just the parts currently in view, like SoGLRenderAction does. (SoGLRenderAction culls away the scene graph parts outside the camera view volume and does not traverse those.) Like most other action classes, SoGetPrimitiveCountAction actually traverses the complete scene graph, not just the parts currently in view. Since Coin 1.0 TGS Inventor 2.5 Constructor & Destructor Documentation SoGetPrimitiveCountAction::SoGetPrimitiveCountAction (void) Constructor. SoGetPrimitiveCountAction::SoGetPrimitiveCountAction (const SbViewportRegion & vp) Constructor. Supply the current viewport region to make SCREEN_SPACE counting correct. SoGetPrimitiveCountAction::~SoGetPrimitiveCountAction (void) [virtual] The destructor. Member Function Documentation SoType SoGetPrimitiveCountAction::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and 'downward' casting. Implements SoAction. SoType SoGetPrimitiveCountAction::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. void SoGetPrimitiveCountAction::addMethod (const SoType type, SoActionMethod method) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. void SoGetPrimitiveCountAction::enableElement (const SoType type, const int stackindex) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. const SoEnabledElementsList & SoGetPrimitiveCountAction::getEnabledElements (void) const [protected], [virtual] Returns list of enabled elements. Reimplemented from SoAction. SoEnabledElementsList * SoGetPrimitiveCountAction::getClassEnabledElements (void) [static], [protected] Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. SoActionMethodList * SoGetPrimitiveCountAction::getClassActionMethods (void) [static], [protected] Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. void SoGetPrimitiveCountAction::initClass (void) [static] Initializes the runtime type system for this class, and sets up the enabled elements and action method list. int SoGetPrimitiveCountAction::getTriangleCount (void) const Returns number of triangles in graph. int SoGetPrimitiveCountAction::getLineCount (void) const Returns number of lines in graph. int SoGetPrimitiveCountAction::getPointCount (void) const Returns number of points in graph. Note that by 'point', it is meant an actual point primitive (for rendering), such as in the SoPointSet shape node, not a polygon vertex. For counting the total number of polygon vertices in a scene (sub) graph, use instead the SoCallbackAction with the appropriate callback. int SoGetPrimitiveCountAction::getTextCount (void) const Returns number of texts in the graph. int SoGetPrimitiveCountAction::getImageCount (void) const Returns the number of images in the graph. SbBool SoGetPrimitiveCountAction::containsNoPrimitives (void) Returns whether there are any primitives in graph or not. SbBool SoGetPrimitiveCountAction::containsNonTriangleShapes (void) Returns whether there are non-triangular primitives in graph. SbBool SoGetPrimitiveCountAction::is3DTextCountedAsTriangles (void) Returns whether SoText3 nodes is counted as triangles or text. See also is3DTextCountedAsTriangles() void SoGetPrimitiveCountAction::setCount3DTextAsTriangles (const SbBool flag) Sets whether SoText3 nodes are counted as the triangles of the fonts in the text strings or the text itself. The default is to count as triangles. See also is3DTextCountedAsTriangles() SbBool SoGetPrimitiveCountAction::canApproximateCount (void) Returns whether shapes can use an approximate value when counting primitives. This is faster than doing an accurate count. The default is to not approximate. See also setCanApproximate() void SoGetPrimitiveCountAction::setCanApproximate (const SbBool flag) Sets whether shapes can do an approximate count. See also canApproximateCount() void SoGetPrimitiveCountAction::setDecimationValue (SoDecimationTypeElement::Type type, float percentage = 1.0) Set up the decimation parameters for the traversal. On-the-fly decimation is supported in Coin yet, so this call will not have any effect until this feature has been implemented. SoDecimationTypeElement::Type SoGetPrimitiveCountAction::getDecimationType (void) Returns decimation type used during the traversal count. float SoGetPrimitiveCountAction::getDecimationPercentage (void) Returns decimation percentage used during the traversal count. void SoGetPrimitiveCountAction::addNumTriangles (const int num) Adds num triangles to total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::addNumLines (const int num) Adds num lines to total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::addNumPoints (const int num) Adds num points to total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::addNumText (const int num) Adds num texts to total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::addNumImage (const int num) Adds num texture image maps to total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::incNumTriangles (void) Adds a single triangle to the total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::incNumLines (void) Adds a single line to the total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::incNumPoints (void) Adds a single point to the total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::incNumText (void) Adds a single text to the total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::incNumImage (void) Adds a single texture image map to the total count. Used by node instances in the scene graph during traversal. void SoGetPrimitiveCountAction::beginTraversal (SoNode * node) [protected], [virtual] This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal. It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction. Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal. Reimplemented from SoAction. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.2 Tue Dec 26 2023 17:59:22 SoGetPrimitiveCountAction(3)