ENDSTREAMPRIMITIVE(3G) [FIXME: manual] ENDSTREAMPRIMITIVE(3G) NAME EndStreamPrimitive - complete the current output primitive on a specified stream DECLARATION void EndStreamPrimitive(int stream); PARAMETERS stream Specifies the stream upon which the current primitive will be ended. DESCRIPTION Available only in the Geometry Shader, EndStreamPrimitive completes the current output primitive on stream stream and starts a new one. The argument to stream must be a constant integral expression. No vertex is emitted. VERSION SUPPORT +-------------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |EndStreamPrimitive | - | - | - | - | - | - | | | | | | | +-------------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO EmitVertex(), EmitStreamVertex(), EndPrimitive() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 ENDSTREAMPRIMITIVE(3G)