ENDSTREAMPRIMITIVE(3G) | [FIXME: manual] | ENDSTREAMPRIMITIVE(3G) |
NAME
EndStreamPrimitive - complete the current output primitive on a specified stream
DECLARATION
void EndStreamPrimitive(int stream);
PARAMETERS
stream
Specifies the stream upon which the current primitive
will be ended.
DESCRIPTION
Available only in the Geometry Shader, EndStreamPrimitive completes the current output primitive on stream stream and starts a new one. The argument to stream must be a constant integral expression. No vertex is emitted.
VERSION SUPPORT
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
EndStreamPrimitive | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO
EmitVertex(), EmitStreamVertex(), EndPrimitive()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group
05/21/2022 | [FIXME: source] |