ENDPRIMITIVE(3G) [FIXME: manual] ENDPRIMITIVE(3G) NAME EndPrimitive - complete the current output primitive on the first vertex stream DECLARATION void EndPrimitive(void); DESCRIPTION Available only in the Geometry Shader, EndPrimitive completes the current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted. Calling EndPrimitive is equivalent to calling EmitStreamVertex() with stream set to 0. VERSION SUPPORT +-------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +-------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Function | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | |Name | | | | | | | | | | | | | +-------------+------+------+------+------+------+------+------+------+------+------+------+------+ |EndPrimitive | - | - | - | - | | | | | | | | | +-------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO EmitVertex(), EmitStreamVertex(), EndStreamPrimitive() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 ENDPRIMITIVE(3G)