.\" Automatically generated by Pandoc 3.1.12.1 .\" .TH "ALLEGRO_AUDIO_STREAM" "3" "" "Allegro reference manual" "" .SH NAME ALLEGRO_AUDIO_STREAM \- Allegro 5 API .SH SYNOPSIS .IP .EX #include \f[B]\f[R] \f[B]typedef\f[R] \f[B]struct\f[R] ALLEGRO_AUDIO_STREAM ALLEGRO_AUDIO_STREAM; .EE .SH DESCRIPTION An ALLEGRO_AUDIO_STREAM object is used to stream generated audio to the sound device, in real\-time. This is done by reading from a buffer, which is split into a number of fragments. Whenever a fragment has finished playing, the user can refill it with new data. .PP As with ALLEGRO_SAMPLE_INSTANCE(3) objects, streams store information necessary for playback, so you may not play the same stream multiple times simultaneously. Streams also need to be attached to an ALLEGRO_MIXER(3), which, eventually, reaches an ALLEGRO_VOICE(3) object. .PP While playing, you must periodically fill fragments with new audio data. To know when a new fragment is ready to be filled, you can either directly check with al_get_available_audio_stream_fragments(3), or listen to events from the stream. .PP You can register an audio stream event source to an event queue; see al_get_audio_stream_event_source(3). An ALLEGRO_EVENT_AUDIO_STREAM_FRAGMENT(3) event is generated whenever a new fragment is ready. When you receive an event, use al_get_audio_stream_fragment(3) to obtain a pointer to the fragment to be filled. The size and format are determined by the parameters passed to al_create_audio_stream(3). .PP If you\[cq]re late with supplying new data, the stream will be silent until new data is provided. You must call al_drain_audio_stream(3) when you\[cq]re finished with supplying data to the stream. .PP It is often a good idea to prefill the audio stream with data before ALLEGRO_EVENT_AUDIO_STREAM_FRAGMENT(3) events arrive. Here is a snippet that will fill the stream buffers with silence: .IP .EX ALLEGRO_AUDIO_STREAM *stream = al_create_audio_stream(num_buffers, samples_per_buffer, freq, depth, channel_conf); void *buf; \f[B]while\f[R] ((buf = al_get_audio_stream_fragment(stream))) { al_fill_silence(buf, samples_per_buffer, depth, channel_conf); al_set_audio_stream_fragment(stream, buf); } .EE .PP If the stream is created by al_load_audio_stream(3) or al_play_audio_stream(3) then it will also generate an ALLEGRO_EVENT_AUDIO_STREAM_FINISHED(3) event if it reaches the end of the file and is not set to loop.